Deneland Valley

Over bold Kobold

Following the battle with the nasty beasties, our adventurers continue their nightly rest. Kara scouts the perimeter of the camp and Steve keeps basic watch till morning.

The next morning Kara speaks with passing patrols and finds out that the local baddies are just too numerous, even for the increased patrols to keep up with.

Steve uses his thespian abilities to ingratiate himself in the near by town, Arelumid, to gather information.
He finds a town that has gone down in the world. A once thriving trade route, the receding of the lake has turned their major tributary into a raging waterfall, making water transportation neigh on impossible. When he inquires about the parties destination, he is informed that no one goes that way. If they do, they likely don’t return. Further information regarding thuggery is given, but our noble adventures could care less. They have a job on hand.

Steve returns to the party and divulges the information he has gained and the party proceeds on their way. While leaving the vicinity of the town they are approached by a well meaning towns person who warns them of the dangers, and expresses surprise upon learning that they are the ones sent to handle the situation.

Of course the party is attacked by nasty overly bold kobolds in the light of day and have to pull out many things from their bag of tricks to avoid this being the end of their adventure.

The saga begins
So you're in a tavern....

A messenger named Dolmek from the cathedral to Avendra in Greater Tilian came to the temple in Lesser Tilian to inform Karatarea (aka Kara) that demihuman raiders have been using grounds owned by the church as a base. He took a while to get to the point which annoyed Kara. Kara asked Rex and Delta (who dropped from the rafters) to escort Dolmek out, but agreed to take care of the job. As they began preparing to go, Kara told Delta to find the owner of the dog he “trapped” and told Rex to take some herbs to help prevent accidental breath weapon discharge. As Delta went looking for the Dog’s owner he came across an old man with a short friend. After determining that neither were the owner, Delta continued to see if the owner happened to be in a tavern.
The old man (Steve Oldemagick) was encouraged by his short friend Pepe to find some work, as there wasn’t much work for actors in the area. They headed to the temple where after Steve revealed he was quite young and wouldn’t keel over immediately, he was hired on. After everybody got back together, they gathered their travelling items and hit the road.
At their first night on the road, their camp was attacked by a couple kobolds, a couple fire beetles and a stirge. After destroying them with almost no damage to themselves, they finished their night’s rest.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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